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Game Design

Introduction

The YDA Game Design Pathway gives students a broad and progressive understanding of how games are designed, experienced and played. The programme develops five fundamental areas of game design, allowing students to explore how systems, characters, worlds, stories and player interaction work together to create engaging experiences.

Pathway Structure

The Game Design Pathway explores how designers create engaging games and player experiences. Students begin by understanding how games work, exploring game mechanics, character design, world building, visual storytelling and the design process.


As they progress, students learn how game designers communicate and solve design problems through level design, user experience, gameplay systems, puzzle design, prototyping and testing. Projects include platformer level design, escape room design, survival games and mobile game concepts.


At the Innovator stage, students develop original ideas and explore future-focused game concepts, including narrative design, speculative design, accessibility, inclusive design and emerging technologies. Projects challenge students to think about how games can create new experiences and shape the future of gaming.

About Portfolio Development

The Game Design Pathway explores how designers create engaging games and player experiences. Students begin by understanding how games work, exploring game mechanics, character design, world building, visual storytelling and the design process.


As they progress, students learn how game designers communicate and solve design problems through level design, user experience, gameplay systems, puzzle design, prototyping and testing. Projects include platformer level design, escape room design, survival games and mobile game concepts.


At the Innovator stage, students develop original ideas and explore future-focused game concepts, including narrative design, speculative design, accessibility, inclusive design and emerging technologies. Projects challenge students to think about how games can create new experiences and shape the future of gaming.

The Five Fundamentals

The rules, objectives, choices, challenges, rewards and systems that make a game work, and how these influence player decisions.

Game Mechanics & Systems

How characters, abilities, roles, identity and perspective shape gameplay, and how designers create meaningful relationships between players and the game.

Character & Player Roles

How environments, levels, navigation, space and atmosphere can guide players and support gameplay.

Worlds & Level Design

How stories, characters, choices, consequences and visual or interactive storytelling create meaning and engagement.

Narrative & Storytelling

What makes games engaging, how players interact with systems and interfaces, and how testing and feedback improve the experience.

Player Experience & Interaction

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Explorer

Certificate Content

Certificate

Key Outcomes Content

Key Outcomes

Projects Content

Projects

Focus Content

Focus

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Developer

Certificate Content

Certificate

Key Outcomes Content

Key Outcomes

Projects Content

Projects

Focus Content

Focus

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Innovator

Certificate Content

Certificate

Key Outcomes Content

Key Outcomes

Projects Content

Projects

Focus Content

Focus

How You Progress

Available Classes

Choose the class that best matches your child's school year and experience. If you're unsure which class is the best fit, book a taster session and we'll be happy to help you decide.

Interior Design

Year 8 to 11

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Architecture

Year 8 to 11

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Drawing & Visual Communication

Year 4 to 7

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Fee

Drawing & Visual Communication

Year 8 to 11

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Fee

Drawing & Visual Communication

Year 9 to 11

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Schedule

Fee

Drawing & Visual Communication

Year 6 to 8

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Fee

Architecture

Year 9 to 11

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Architecture

Year 6 to 8

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Fee

Junior Architecture

Year 6 to 8

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Fee

Fashion Design

Location

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Portfolio Development

Year 12 to 13

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Fee

Drawing & Visual Communication

Year 9 to 13

Location

Schedule

Fee

Drawing & Visual Communication

Year 9 to 11

Location

Schedule

Fee

Drawing & Visual Communication

Year 9 to 11

Location

Schedule

Fee

Fashion Design

Year 6 to 8

Location

Schedule

Fee

GCSE Studio Time

Year 9 to 11

Location

Schedule

Fee

Drawing & Visual Communication

Year 9 to 11

Location

Schedule

Fee

Drawing & Visual Communication

Year 6 to 8

Location

Schedule

Fee

Interior Design

Year 9 to 11

Location

Schedule

Fee

Architecture

Year 9 to 11

Location

Schedule

Fee

Interior Design

Year 6 to 8

Location

Schedule

Fee

Architecture

Year 6 to 8

Location

Schedule

Fee

Architecture

Year 6 to 9

Location

Schedule

Fee

Drawing & Visual Communication

Year 6 to 9

Location

Schedule

Fee

Game Design

Year 9 to 11

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Schedule

Fee

Game Design

Year 6 to 8

Location

Schedule

Fee

Drawing & Visual Communication

Year 9 to 11

Location

Schedule

Fee

Drawing & Visual Communication

Year 6 to 8

Location

Schedule

Fee

Session Information

Fees

Our classes are 90 minutes long and are charged at £28.50 per class. Fees are the same across all pathways and progression stages. We ask for a minimum of six classes to be paid for in advance, covering one six-week block, or, if joining part-way through a block, the number of classes remaining in the current six-week block.

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